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XNA for Silverlight developers: Part 6 - Input (accelerometer)

Published on Wednesday, March 9, 2011 3:15:00 PM UTC in Programming

In the last article we learned about touch input and gestures, which probably is the first choice for user input in most games on the phone. However, the hardware of Windows Phone 7 devices offer more possibilities in the form of additional sensors that can be used for input, in particular the accelerometer. For example, Microsoft's game "Kombo" that was available on the phone very early proved that using the accelerometer as primary input for a game is very well possible (give it a try, it's free). In this part of the series we will learn how you can use this type of data for input and take a peek at advanced topics and further resources. As always, the source code of all samples is available for download.

Read the full article at Silverlight Show.

Tags: Accelerometer · Games · Silverlight · XNA