XNA for Silverlight developers: Part 1 - Fundamentals
Published on Tuesday, January 18, 2011 10:49:00 AM UTC in Programming
After my introductory "Part 0" this is the second part of the XNA learning series for Silverlight developers on Windows Phone 7. It is composed of three parts:
In the first part I shed some light on the biggest differences between the programming model of XNA and Silverlight. What may seem odd to Silverlight developers first has valid reasons, which I'm trying to explain here. The second part creates an empty XNA project using the default game template and then analyzes the structure of the solution in Visual Studio. I introduce the concept of content and the content pipeline and how you use it in your game project. The last part adds some content to the project to finish a "Hallo World"-like first project.
As always, you can read the full article over at Silverlight Show. It's a lengthy read this time, but I hope you'll enjoy it nevertheless. That was needed to create the foundation we can use to built upon in the next parts. I promise the next articles will be a lighter read :-).