XNA for Silverlight developers: Part 2 - Text rendering
Published on Thursday, January 27, 2011 7:35:00 AM UTC in Programming
Yesterday my new article on Silverlight Show has been published. In the series about XNA for Silverlight developers on Windows Phone 7, this part is about text rendering. If you come from a Silverlight background you will realize that text output in XNA is really generally different. It is based on bitmaps instead of vectors like in Silverlight, has limitations in design and effects, and there are no built-in controls that aid you with layout or similar problems. As always I discuss the differences to Silverlight, show you the basics you need to know for text rendering in XNA and move on to more advanced topics in the course of the article. Read the full version here.