XNA for Silverlight developers: Part 9 - Navigation and structure
Published on Monday, April 11, 2011 5:33:00 PM UTC in Programming
In the parts of the series so far, we have looked at individual features of game programming on the phone in an isolated manner. We learned about graphics, animations, input, audio and others, and for each of these samples, we created new empty game projects and put the logic in the main game screen and few helper classes. In a real world scenario, your game will combine various different aspects and features, and you naturally would want to structure your game a lot more. Once again some of these details are also subject to restrictions given by the certification requirements. In this article, we will take a look at the concept of "places" and game screens that can be used to create a navigational structure for your game. As always the article includes full source code. You can read it over at Silverlight Show.