Thursday, 11/17/2011 7:22 PM
by Peter Kuhn
One of the attendees of my recent webinar on sockets programming for Windows Phone (you can watch it online on Silverlight Show here) brought up a rather complex issue in the Q&A session that I then took offline for further review. As it turns out, what he was facing is not one, but even two bugs in (desktop) Silverlight's multicast client implementation. At first I thought this may be a problem with Silverlight 5, but amazingly everything described here seems to be valid for Silverlight 4 too. I don't know whether this also affects Windows Phone, but since the platforms presumably share that code it's likely. More...
Thursday, 11/10/2011 6:49 PM
by Peter Kuhn
I have strong faith in Microsoft's code quality. When I run into problems and errors in my components, I always assume I did something wrong. Why shouldn't I? In almost all cases it indeed is me who has done something wrong – apparently I'm very good at screwing up :). Unfortunately, in some cases it's not me.
"Unfortunately"? Yes. When it's my fault that code is not behaving correctly, I can simply go ahead, review or debug, and fix it. If it's a bug in the runtime or platform however, I have to find a way around it somehow, and a million other people are potentially affected by it too. Seems like the worse alternative to me. This posts describes a particular bug with WP7 developing and hopefully saves some of you some time in the future. More...